Gronitz PCK 6/4 Kaiser Piston CC Tuba
SKU: 50144327425

Gronitz PCK 6/4 Kaiser Piston CC Tuba

Sale price$7155.00 Regular price$7950.00
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Gronitz PCK 6/4 Kaiser Piston CC TubaCloseout final sale Here we have a large 6 4 size five valve piston CC tuba called the Kaiser Model. It's similar to the Hirsbrunner Grand Orchestra tuba, the Meinl Weston Baer and the Yorkaha tuba. Alan Baer actually won the New York Philharmonic position and several others on this model PCK tuba. The Gronitz PCK has been played by many professionals worldwide. Gronitz tubas are handmade in Bavaria, Germany in a small shop owned by Andreas Klingspor.

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Here we have a large 6/4 size five valve piston CC tuba called the Kaiser Model.  It's similar to the Hirsbrunner Grand Orchestra tuba, the Meinl Weston Baer and the Yorkaha tuba. Alan Baer actually won the New York Philharmonic position and several others on this model PCK tuba. The Gronitz PCK has been played by many professionals worldwide. Gronitz tubas are handmade in Bavaria, Germany in a small shop owned by Andreas Klingspor. The tubas are built to order and are hand assembled the old way.  This big tuba is also fairly light - 24.9 lbs., being made mostly of sheet brass bows rather than heavier bows made from tubes.  You can see the bottom bow seam when looking down into the bell  The PCK has a velvety smooth tone, and it's the easiest to play large tuba that you can find.  This design defines the modern orchestral sound.  Despite its large size, it's a very versatile tuba and is useful for smaller ensembles as well as large ones. I thought Gronitz piston valve tubas, including the PCK, now have MAW pistons as standard.  But on this one I dont see the distinctive D-shaoed airway so I don't know.  Maybe that's an F tuba feature? MAW pistons are a proprietary design by Martin Wilk for smoother air routing through the pistons.  Either way the pistons are made by Meinlschmidt in Germany. 

Includes top loading Supersac gig bag from Gronitz.  Mouthpiece sold separately.  PT size Euro receiver.  This one has a few tarnish spots I didnt wipe off for the new photos, it's been sitting in its gig bag for some time. I'll give it the full monty before shipping.

 

Who won an audition on a Gronitz PCK tuba?

Fort Worth Symphony - won by Alan Baer in 2003
National Symphony - won by Alan Baer in 2003
New York Philharmonic - won by Alan Baer in 2003
Canton Symphony - won by Tom Lukowicz in 2007
Springfield Symphony - won by Tyler Schwirian in 2012
Montreal Symphony - won by Austin Howle in 2013
Louisville Symphony - won by John DiCesare in 2014

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SKU: 50144327425

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Exactly the same as the free PDF I downloaded online for my student, only this costs $26 plus tax.
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As someone who has spent nearly two decades deep within the intricate world of C# software development, delving into game development was like stepping into a new dimension, filled with its unique set of challenges and learning curves. It’s an entirely different ball game, albeit an exciting one. My preference for Unity, primarily because of its compatibility with C#, brought me to Scott Tykoshi’s "Mastering Game Design with Unity 2021," and what an enlightening journey it has been! Bridging the Knowledge Gap: The book acts as a bridge between my extensive experience in software engineering and the nuances of game development. Scott has a talent for making complex concepts accessible, and the depth of knowledge shared in this book is invaluable for anyone willing to expand their horizons within the game development ecosystem. Comprehensive and Well-Structured: This book isn’t just a guide; it’s a comprehensive repository of information. It meticulously covers a myriad of topics such as immersive workflows, visual scripting, physics engine, GameObjects, player progression, and publishing. The structured approach helps in assimilating each concept thoroughly before moving on to the next, allowing for a gradual and solid build-up of knowledge. Enlightening Insights into Unity: Being a C# aficionado, Unity was my platform of choice, and this book has only deepened my appreciation for it. It's enlightening to see the seamless integration and the versatility that Unity offers, especially through Scott’s detailed and clear explanations. The practical insights and the in-depth exploration of Unity’s capabilities have empowered me to leverage the platform to its fullest potential. Practical Approach to Learning: Scott Tykoshi’s method of blending theory with practical examples is a boon for learners. The real-world applications and practical exercises resonate well with my learning style, providing a hands-on experience that is crucial for mastering game design. The examples are well-thought-out, relevant, and inject a dose of reality into the theoretical aspects, making the learning process engaging and effective. From Novice to Master: "Mastering Game Design with Unity 2021" lives up to its name, taking the reader on a journey from the basics to the advanced intricacies of game design. Whether it’s understanding the nuances of player progression or getting to grips with visual scripting, the book lays out a clear path for achieving mastery in game design. Conclusion: For seasoned software engineers like myself, making the transition into game development can seem daunting, but "Mastering Game Design with Unity 2021" by Scott Tykoshi has been a beacon of knowledge, guiding me through uncharted territories with ease and clarity. It’s more than just a book; it’s a mentor, a guide, and a companion in the thrilling journey of game development. If Unity and game design are on your radar, consider this book your roadmap to mastery. Whether you’re just dipping your toes in or ready to dive deep, Scott’s insights will illuminate your path and elevate your game design skills to new heights.
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Mastering Game Design with Unity is a must-have for any developer looking to use Unity as their platform for developing a video game for today's audience. What makes this book particularly compelling is that it goes through the entire game design and development process. From UI design to audio to graphics, this is a book that provides a one-stop shop of knowledge for developers. If you're already a developer or just looking for a book at act as the heart of your Unity development, this is the book to get.
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