
Shipping Estimate
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- USA
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Ships within 48 hours Β· Estimated delivery Jul 6 - Jul 11
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Description
Weird NorthWEIRD NORTH is a role playing game for one referee and a handful of players. Players take control of wandering sellswords and adventurers, exploring a huge and curious world in order to claim great wealth, expand their renown, and achieve personal goals. What This Is An RPG is a conversational game where everyone at the table plays in a shared world of imagination. This game centers on questions, creativity, and nuance, all of which form an emergent
WEIRD NORTH is a role-playing game for one referee and a handful of players. Players take control of wandering sellswords and adventurers, exploring a huge and curious world in order to claim great wealth, expand their renown, and achieve personal goals.
What This Is
- An RPG is a conversational game where everyone at the table plays in a shared world of imagination.
- This game centers on questions, creativity, and nuance, all of which form an emergent story.
- Player characters are empowered, but vulnerable. The world is huge, and filled with places to explore.
Who You Are
- The referee is a neutral arbiter of the world, presenting information and circumstances clearly.
- The players take the world at face value, treating it as real, consistent, and full of both risk and reward.
- Together, you trust each other to engage with a shared setting, objectives, and consequences.
Sword & Sorcery
- The universe is decadent, mostly dead, and without vested interest in cosmic good and redemption.
- Any given world is rent apart by ancient machinery, fell magicks, and intervening godlings.
- Humankind bands together to manage a living, but tensions are high and threats are everywhere.
Picaresque Adventure
- You play as and compete with daring scoundrels, out for treasure, power, and reputation.
- Opportunities abound for high-stakes expedition. Your context is dangerous, but you have grit.
- Fair fights are bad odds. You need to negotiate, plot, haggle, ally, and deceive to survive.
Inspiration
- Howard's Cimmeria, where Conan slogged against petty rulers and snakepeople for profit and renown.
- Vance's Dying Earth, where Cugel crossed through portals to far sanctums while his own world rotted.
- Lieber's Lankhmar, where Fafhrd and the Gray Mouser fleeced nobles with bounties on their own heads.
If you have purchased a print copy and need a PDF, feel free to contact me for a complimentary copy. You can also navigate to https://classless-kobolds.itch.io/weird-north and download a community copy.
Shipping Notes
- Free Standard Shipping on $100+ Orders to the USA.
- Except Preorder products are shipped in 48 hours.
- Delivery to the USA:
- Standard Shipping : 3-10 business days
- If time is of the essence, please consider selecting expedited delivery for faster service.
Exchange/Return Notes
- We offer a 30-day return/exchange service after receiving.
- Final sale items are not eligible for returns or exchanges.
- To process your return/exchange, please contact us at [email protected]
- Please click here for more details>>> Return & Exchange Policy