Gabrielle 6 Light Antique Gold Chandelier
SKU: 83696682601

Gabrielle 6 Light Antique Gold Chandelier

Sale price$764.10 Regular price$849.00
Save 10%

Shipping Estimate
USA
  • USA
  • CAN

Ships within 48 hours ยท Estimated delivery Jul 8 - Jul 13

Promo Codes Available:

For Your Every Summer RSVP, with Code: SUMMER15

Description

Gabrielle 6 Light Antique Gold ChandelierFinish Antique Gold Category Chandelier Style Traditional, Contemporary Option Prop 65, Title 20 Family Gabrielle Voltage 120 V Crystal Hand Cut Number Of Bulbs 6 Backplate Height(in) 0. 98 Backplate Width(in) 5. 12 Bulb Dimmable Yes Canopy 5. 12" W x 0. 98" H Chain Included 72 Depth 22 Material Steel Ship Carton Height(in) 8 Ship Carton Length(in) 25 Ship Carton Width(in) 25 Ship Weight(lbs) 35 Vendor Ship Method UPS Warranty 1 Year From Shipment

Finish Antique Gold
Category Chandelier
Style Traditional, Contemporary
Option Prop 65, Title 20
Family Gabrielle
Voltage 120 V
Crystal Hand Cut
Number Of Bulbs 6
Backplate Height(in) 0.98
Backplate Width(in) 5.12
Bulb Dimmable Yes
Canopy 5.12" W x 0.98" H
Chain Included 72
Depth 22
Material Steel
Ship Carton Height(in) 8
Ship Carton Length(in) 25
Ship Carton Width(in) 25
Ship Weight(lbs) 35
Vendor Ship Method UPS
Warranty 1 Year From Shipment Date. Terms and Conditions That Apply.
Weight(lbs) 30
Wire Included 120
ADA Compliant No
Assembly Required Moderate (45-60 Mins)
Bulb Base E12 Candelabra
Bulb Included No
Chain Length(in) 72
Country of Origin China
Dual Mount Convertible No
Interior or Exterior Interior
Light Direction Ambient
Location Rating Damp Rated
Max Wattage 60 W
MIN Height(in) 28.5
Number of Tiers 1
Overall Height(in) 102
Prop 65 Yes
Reverse Mountable No
Safety Rating UL Approved, CUL Approved, CSA Approved
Shape Classic/Traditional
Ship Lead Time 1-2 Days
Sloped Ceiling Compatible Yes
Title 20 Yes
Total Shipping Weight(lbs) 35
Wire Cord Length(in) 120
Shipping Notes
  • Free Standard Shipping on $100+ Orders to the USA.
  • Except Preorder products are shipped in 48 hours.
  • Delivery to the USA:
  1. Standard Shipping : 3-10 business days
  • If time is of the essence, please consider selecting expedited delivery for faster service.
Exchange/Return Notes
  • We offer a 30-day return/exchange service after receiving.
  • Final sale items are not eligible for returns or exchanges.
  • To process your return/exchange, please contact us at [email protected]
  • Please click here for more details>>> Return & Exchange Policy
SKU: 83696682601

Discover Niche Categories That Outsell

Top-Converting Item to Boost Your Average Order

4.3 โ˜…โ˜…โ˜…โ˜…โ˜…
Based on 632 reviews
Sort
Highest Rating
Newest First
Oldest First
Product Reviews
M
Verified Purchase
Mike Athey
Alexandria, US
โ˜…โ˜…โ˜…โ˜…โ˜… 2
Content seems good, but support files/code are insufficient, and the code seems illogical in places
Format: Paperback
This books starts out great and the content/approach seems solid. But I ran into several issues when the coding portions were introduced, notably when it came to collisions and destroying enemy game objects. There's scripting to set up a bullet behavior, but from the outset the behavior is buggy, and when the "explosion" behavior is introduced, there's no coding to actually destroy the object you're introducing the explosion behavior to. On top of that, the explosion behavior is tied to the playerObj's "onDeath" function, so ... I'm not sure how any of that ties into destroying an enemy game object. This is about 150 pages in. The go-to method in these cases is, of course, to reference the support files, but these files only include the code and the book images. What's really needed is the Unity project files to ensure the code is being implemented in the components of the game objects and seeing the core structure there. With only the scripts, you can only check your scripts against those, but you can't be sure you're utilizing them correctly and tying it all together in Unity. Granted, I'm still learning the platform, but things like where you're expected to fire a bullet that has no "destroy gameObject" function into an enemy gameObject that also has no such behavior ... and the behavior is tied to the player? There's definitely something amiss. All the while you're dealing with "soft locks" in the test gameplay that could have been immediately addressed, but aren't. And you can't really move forward with such core inconsistencies in place because you fear the problems would just compound from there.
WAS THIS REVIEW HELPFUL?YesReportShare
Reviewed in the United States on July 31, 2023
S
Verified Purchase
Shannon
West Palm Beach, US
โ˜…โ˜…โ˜…โ˜…โ˜… 5
Very helpful
Format: Paperback
Given as a gift. They wanted to learn about coding and how it works. They found it very helpful and was able to understand it
WAS THIS REVIEW HELPFUL?YesReportShare
Reviewed in the United States on May 9, 2024
C
Verified Purchase
ChargingBull
Alexandria, US
โ˜…โ˜…โ˜…โ˜…โ˜… 5
Lots of uses in Roblox
Format: Paperback
Son loves getting these for birthdays and holidays.
WAS THIS REVIEW HELPFUL?YesReportShare
Reviewed in the United States on July 6, 2025
J
Verified Purchase
jeanet
Lake Worth, US
โ˜…โ˜…โ˜…โ˜…โ˜… 5
Easy to follow
Format: Paperback
My children are able to follow along. Directions aren't too simplistic nor too complicated. Good for adults too. They are using the skills they learned and adding new ones. Happy with this purchase.
WAS THIS REVIEW HELPFUL?YesReportShare
Reviewed in the United States on May 27, 2023
I
Verified Purchase
Internetaholic
Pawtucket, US
โ˜…โ˜…โ˜…โ˜…โ˜… 4
Maybe Outdated
Format: Paperback
I got this for my brother who is attempting to make a game in Roblox. He said a bit of the information doesn't match the current game-making system, but that the book does have a lot of good information regardless.
WAS THIS REVIEW HELPFUL?YesReportShare
Reviewed in the United States on November 26, 2025

recommand products