Channing 54 in. LED Indoor Easy Install Noble Bronze Ceiling Fan with HunterExpress Feature Set and Remote
SKU: 77225479725

Channing 54 in. LED Indoor Easy Install Noble Bronze Ceiling Fan with HunterExpress Feature Set and Remote

Sale price$116.10 Regular price$129.00
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Description

Channing 54 in. LED Indoor Easy Install Noble Bronze Ceiling Fan with HunterExpress Feature Set and RemoteThe Channing Easy Install with HunterExpress features simplifies the installation process with 90% fewer parts and Snap On blades that attach without screws. The light kit also has a turn and lock design, eliminating the need for screws, and includes a pre installed remote receiver for easy access to the reverse function and dimming feature. Choose from a variety of beautiful finishes and stylish fan blades for any decor. The included handheld remote

The Channing Easy Install with HunterExpress features simplifies the installation process with 90% fewer parts and Snap-On blades that attach without screws. The light kit also has a turn and lock design, eliminating the need for screws, and includes a pre-installed remote receiver for easy access to the reverse function and dimming feature. Choose from a variety of beautiful finishes and stylish fan blades for any decor. The included handheld remote has a 3-speed option and audible command confirmation. With a WhisperWind motor, this fan delivers powerful air movement with minimal noise. Enjoy lower energy consumption and longer life span with the LED light kit, backed by Hunter's 125-year legacy in the fan industry.


Features

Light Type Bowl
Number of Speeds 3
Commercial/Residential Residential
Included Angle Mount Hardware,Downrod Included,Hardware Included,Includes Light Kit
Airflow (CFM) 3069
Recommended Room Size Large Room
Number of Lights 1 Light
Mounting Type Downrod Mount
Product Weight (lb.) 24
Fan Blade Material Medium Density Fiberboard (MDF)
Indoor/Outdoor Indoor
Style Coastal,Farmhouse
Damp/Wet Rating Dry Rated
Motor Speed (RPM) 156
Recommended Light Bulb Shape Code A19
Ceiling Fan Type Basic,Chandelier
Blade Color Family Medium Brown
Light Bulb Type Included LED
Fixture Color Family Bronze
Bulb wattage (watts) 9
Returnable 180-Day
Number of Blades 5 Blades
Fixture Color/Finish Noble Bronze
Blade Color Walnut
Features Reversible Blades,Reversible Motor
Compatible Bulb Type LED
Color Family Bronze
Ceiling Fan Size Medium
Light Bulb Base Code E26
Fan Blade Span (in.) 54
Assembled Height (in.) 18.55 in
Fan Blade Length (In.) 22
Fan Blade Width (In.) 4.5
Assembled Width (in.) 54.00 in
Downrod Length (in.) 3
Assembled Depth (in.) 54.00 in
Manufacturer Warranty Limited Lifetime Motor Warranty
Certifications and Listings ETL Listed


Shipping Notes
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Exchange/Return Notes
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SKU: 77225479725

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4.8 ★★★★★
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Tinkerer
Charlottesville, US
★★★★★ 5
There's nothing else out there that's this comprehensive
Format: Hardcover
Unlike my last review, this one I'm happy to write. I'm a game engine programmer, but I don't have a long history with games, and how their engines are typically structured. Every in-house AAA engine will be different of course, and obviously you won't find books (or typically any docs at all really) on the structure of these behemoths, so the best you can hope for is something that tries to give you the high level overview of what to look for - how a tools pipeline is setup, what subsystems to expect, how they interact, etc. This book provides all of that, and so, so much more. I really can't believe how much is packed in this thing. A really nice section on OS fundamentals, extensive coverage of concurrent programming, tools, audio, physics, it's all there (in one way or another). Like most of these kinds of books, you probably don't want to try and read it front to back (although that would be awesome, who has the time for that?) Instead, I've been going to sections on an as-needed basis and picking up just the stuff I need most at that time, and it's been great. I'm at the point in my career where I'm just not buying as many books as I used to, either because they don't deliver on their promises, they only cover the basics, or they just rehash things that have already been covered extensively in other books. This book's definitely got me excited, because it provides a ton of real-world info that's hard to get anywhere else. 100% recommend to anyone new to game engine software development. UPDATE: 6 months later, and this book continues to amaze. After studying every line of code in the section on memory allocators, I've added this feature to my engine and it works great. Same with quaternions. I just keep finding myself reaching for this book! What a great resource, rock solid.
WAS THIS REVIEW HELPFUL?YesReportShare
Reviewed in the United States on August 18, 2019
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Verified Purchase
robert thompson
Louisville, US
★★★★★ 5
Don't peek at the next page.
Format: Hardcover
Basically, best practices in game engine architecture, citing a wide array of game engines used by a wide array of top game makers. Out of a ~1150 page book: The longest chapter is ~150 pages, on Parallelism and Concurrent Programming. Rendering Engine is ~100 pages Collision and Rigid Body Dynamics is ~100 pages 3D Math for Games is ~50 pages I had hoped for treatments on quaternion camera and for entity component system, but alas, no. What I did get was still crucial. The most illuminating guidance was in Engine Support Systems (~50 pages) which talked about best Memory Management, and in Game Loop and Real-Time Simulation which talks about ideal orders of operations in a highly efficient game loop. The first 400 pages of this book are not exclusive to games. A new programmer that wants to do high performance programming can gain a lot from this before it gets into 'primarily' game topics. My strategy for getting through this whale was to never peek at the next page. I did not read (Character) Animation Systems (~100 pages) or Audio (~100 pages), as I do not need them at this time. You can certainly damage the book if you don't keep in mind its weight, or if you do that maneuver where you forcibly open it against its spine. I did that and the binding popped off the backing. It's all in one piece, and it's easier to read. It's a big tome.
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Reviewed in the United States on February 6, 2022
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Verified Purchase
Vincent Marias
Whiting, US
★★★★★ 5
The Bible, if it was good
Format: Hardcover
I’m not kidding when I say the first 350 pages of this book are quite literally an entire computer science degree. In fact, many CS majors would learn more about some of these subjects here than in their classes. I’m incredibly impressed with the thoroughness and depth of this absolute tome, and I’ll be far more impressed if the binding is able to hold on to all 1200 pages for the whole time it takes me to read it.
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Reviewed in the United States on October 29, 2024
J
Verified Purchase
Joan Rubio
West Palm Beach, US
★★★★★ 5
Imprescindible
Format: Hardcover
Libro esencial para entender aspectos técnicos y completar la formación de los estudios universitarios .
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Reviewed in the United States on October 15, 2025
P
Verified Purchase
Piotr S.
Lake Worth, US
★★★★★ 5
good quality
Format: Hardcover, Format: Hardcover
Content is top notch as always. My 5-stars go mainly to reflect print quality of the book. Text is nice and clear, binding is done in proper cloth spine binding as you would expect from hardcover edition. Ordered my book on Feb 5th, 2019 and received it on Feb 11th, 2019. The book feels solid not like to fall apart right away. No issues like those reported for "Real-Time Rendering, 4th Edition" or "Physically Based Rendering: From Theory to Implementation 3rd Edition" or "3D Math Primer for Graphics and Game Development, 2nd Edition". This one is a keeper, so sad some other CG books had to go beacuse of the quality "issues".
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Reviewed in the United States on February 13, 2019

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