![Mishra's Manufactory (Magic Minigame) [The Brothers' War Minigame]](https://cdn.shopify.com/s/files/1/0583/0695/3397/files/5bcddfa0-7400-5d37-8579-c5b9aef8c682.jpg?v=1732469421)
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Ships within 48 hours Β· Estimated delivery Jul 7 - Jul 12
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Description
Mishra's Manufactory (Magic Minigame) [The Brothers' War Minigame]Set: The Brothers' War Minigame Type: Card Rarity: Common 2 4 players 2 4 packs 10 min OBJECTIVE: Take on the role of one of Mishra's assembly workers and assemble the best invention from the mishmash of parts streaming down the conveyor belt. Strategically collect cards based on their color to win. GET READY: Open one booster for each player, remove all cards without Magic card backs, and shuffle the rest together. Reveal four cards in a row
| Set: | The Brothers' War Minigame |
| Type: | Card |
| Rarity: | Common |
2-4 players | 2-4 packs | 10 min
OBJECTIVE:
Take on the role of one of Mishra's assembly workers and assemble the best invention from the mishmash of parts streaming down the conveyor belt. Strategically collect cards based on their color to win.
GET READY:
Open one booster for each player, remove all cards without Magic card backs, and shuffle the rest together. Reveal four cards in a row stretching from the deck. These form the conveyor belt. The two cards closest to the deck are at the back of the line and the other two cards are at the front. Randomly determine who goes first.
LET'S PLAY:
On their turn, each player drafts one card from the conveyor belt. The two cards at the front of the line are free, but a player must discard a card they've already collected to draft a card from the back of the line. Cards then slide forward to fill in the gap, and a card from the deck is added to the back of the line. Drafted cards are kept face up in front of each player, grouped by color (including colorless.) Play then passes clockwise.
Lands are wild (they count as any color, including colorless), and a multicolored card can be any of its colors. When you draft a wild or multicolored card, declare its color and place it in the corresponding group.
TO WIN:
The game ends when all cards have been collected. For each color, the player with the largest group of cards of that color gets 3 points, and the player with the second largest group gets 2 points. The card with the highest mana value breaks ties. If there is still a tie, each tied player gets half the points, rounded up.
Players also earn points for the number of groups they've collected: four groups = 2 points, five groups = 4 points, six groups = 6 points.
The player with the most points wins!
OBJECTIVE:
Take on the role of one of Mishra's assembly workers and assemble the best invention from the mishmash of parts streaming down the conveyor belt. Strategically collect cards based on their color to win.
GET READY:
Open one booster for each player, remove all cards without Magic card backs, and shuffle the rest together. Reveal four cards in a row stretching from the deck. These form the conveyor belt. The two cards closest to the deck are at the back of the line and the other two cards are at the front. Randomly determine who goes first.
LET'S PLAY:
On their turn, each player drafts one card from the conveyor belt. The two cards at the front of the line are free, but a player must discard a card they've already collected to draft a card from the back of the line. Cards then slide forward to fill in the gap, and a card from the deck is added to the back of the line. Drafted cards are kept face up in front of each player, grouped by color (including colorless.) Play then passes clockwise.
Lands are wild (they count as any color, including colorless), and a multicolored card can be any of its colors. When you draft a wild or multicolored card, declare its color and place it in the corresponding group.
TO WIN:
The game ends when all cards have been collected. For each color, the player with the largest group of cards of that color gets 3 points, and the player with the second largest group gets 2 points. The card with the highest mana value breaks ties. If there is still a tie, each tied player gets half the points, rounded up.
Players also earn points for the number of groups they've collected: four groups = 2 points, five groups = 4 points, six groups = 6 points.
The player with the most points wins!
Shipping Notes
- Free Standard Shipping on $100+ Orders to the USA.
- Except Preorder products are shipped in 48 hours.
- Delivery to the USA:
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Exchange/Return Notes
- We offer a 30-day return/exchange service after receiving.
- Final sale items are not eligible for returns or exchanges.
- To process your return/exchange, please contact us at [email protected]
- Please click here for more details>>> Return & Exchange Policy
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Based on 195 reviews
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4
Good
Good product
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Reviewed in the United States on February 18, 2026
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5
Cool
So far nice charge
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Reviewed in the United States on April 27, 2026
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1
Muy lento
Muy lento para cargar
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Reviewed in the United States on April 2, 2026
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5
Streak free and quick drying. Big and pricy but worth it.
Size: 1 Pack (24" x 36")
Great for drying off your car especially in places where the water pools. Streak free and covers a lot of area. Itβs big and versatile- it would work as a pet drying towel too. Soft and good quality. Great gift for a car buff. Not cheap but man does it cut down on drying time.
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Reviewed in the United States on March 29, 2026
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5
Great size, super soft, and extremely efficient.
Size: 1 Pack (24" x 36")
Love this drying towel. Itβs super soft, super efficient and cuts my dry time in half. The size is perfect for my car as it covers most of my roof making it really easy and quick to dry the whole car. Itβs also super absorbent and definitely worth every penny.
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Reviewed in the United States on October 21, 2025
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