DT Swiss FR 571 Rim - 29", Disc, Silver, 32H
SKU: 76141855904

DT Swiss FR 571 Rim - 29", Disc, Silver, 32H

Sale price$140.35 Regular price$155.95
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Description

DT Swiss FR 571 Rim - 29", Disc, Silver, 32HThe FR 571 is built for aggressive gravity riding where strength, durability, and precision handling are critical. Designed to withstand the punishment of downhill, freeride, and bike park terrain, the FR 571 strikes a balance between bombproof reliability and a manageable weight. Its 30mm internal width provides excellent tire support for wide, high volume tires, allowing riders to push harder through rough sections, corners, and drops with

The FR 571 is built for aggressive gravity riding where strength, durability, and precision handling are critical. Designed to withstand the punishment of downhill, freeride, and bike park terrain, the FR 571 strikes a balance between bombproof reliability and a manageable weight. Its 30mm internal width provides excellent tire support for wide, high-volume tires, allowing riders to push harder through rough sections, corners, and drops with confidence. Like all DT Swiss products, the FR 571 benefits from precision manufacturing and proven alloy technology, making it a top choice for riders who demand dependable performance when the terrain gets rowdy.
  • Designed for downhill, freeride, and aggressive gravity riding
  • 30mm internal width optimizes tire profile for superior traction and control
  • Durable welded aluminum rim construction for maximum strength and impact resistance
  • PHR – Pro Head Reinforcement system increases the load-bearing surface of the nipples on the rim and reduces localized stresses
  • Tubeless-ready design allows for easy setup and improved flat protection
  • Precise machining ensures excellent roundness and spoke tension stability
  • Approved for E-bike use, max 250W

Product Specifics

  • Brake Compatibility: Disc Only
  • Rim Width (Internal): 30
  • Brake Track: None
  • Valve: Presta
  • Color: Silver
  • Weight: 650
  • Wheel Size: 29"
  • Designed for ebike: Yes
  • Defined Color: Silver
  • ISO Diameter: 622 / Road / 29"
  • Eyelets: None



Today's Stock Status

10+ Available to ship in 2-4 Business Days





UPC: Not available
EAN: 7613052528519
Manufacturer Part Number: RDFR57CDPW32NA8803
DT1027 RM0391
192287-Q0-L


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SKU: 76141855904

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Vincent Marias
Los Angeles, US
★★★★★ 5
The Bible, if it was good
Format: Hardcover
I’m not kidding when I say the first 350 pages of this book are quite literally an entire computer science degree. In fact, many CS majors would learn more about some of these subjects here than in their classes. I’m incredibly impressed with the thoroughness and depth of this absolute tome, and I’ll be far more impressed if the binding is able to hold on to all 1200 pages for the whole time it takes me to read it.
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Reviewed in the United States on October 29, 2024
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Joan Rubio
Houston, US
★★★★★ 5
Imprescindible
Format: Hardcover
Libro esencial para entender aspectos técnicos y completar la formación de los estudios universitarios .
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Reviewed in the United States on October 15, 2025
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Piotr S.
Belleville, US
★★★★★ 5
good quality
Format: Hardcover, Format: Hardcover
Content is top notch as always. My 5-stars go mainly to reflect print quality of the book. Text is nice and clear, binding is done in proper cloth spine binding as you would expect from hardcover edition. Ordered my book on Feb 5th, 2019 and received it on Feb 11th, 2019. The book feels solid not like to fall apart right away. No issues like those reported for "Real-Time Rendering, 4th Edition" or "Physically Based Rendering: From Theory to Implementation 3rd Edition" or "3D Math Primer for Graphics and Game Development, 2nd Edition". This one is a keeper, so sad some other CG books had to go beacuse of the quality "issues".
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Reviewed in the United States on February 13, 2019
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Tyler aldrich
Carnegie, US
★★★★★ 4
An Invaluable Book
Format: Hardcover, Format: Hardcover
Game Engine Architecture" by Jason Gregory has proven to be a treasure trove of knowledge, especially in the realms of lower-level computer programming and the inner workings of CPUs. The first third of the book, which I have thoroughly enjoyed, dives deep into the intricacies of memory management and concurrent programming. Gregory’s explanations are so lucid and engaging that the complex concepts of memory orders such as relaxed, release, and acquire have become clear to me, showcasing their critical roles in programming. What is particularly remarkable is how the book's first 400 pages serve not just as a guide to game engine architecture, but also stand on their own as an excellent introduction to computer science. It's a testament to the author's skill in distilling complex material into digestible content that even those without a vested interest in game development would find immense value in. However, a caveat I must mention is the book's physical heft. Its size and bulk make it somewhat unwieldy, and I learned this the hard way when it fell from my desk. The impact caused the page binding to tear away from the hard cover, which was disappointing considering the book's cost. Nevertheless, with some craftiness involving thick drawing paper and glue, I managed to repair it. If the author adds any more information to the next edition, it'd probably be best to turn this into a 2-3 volume set to manage the size. Despite this setback, the book remains an invaluable resource. Its depth and clarity are unmatched, making it a worthy addition to any tech enthusiast's library. Just be sure to handle it with care.
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Reviewed in the United States on November 11, 2023
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ghostwriter
Los Angeles, US
★★★★★ 5
Much thicker than I expected!
Format: Hardcover
This book is massive and could easily be split into two or three volumes, which is great because it covers a very deep topic. It will be a while before I read the book from cover to cover, but the few chapters I've skipped to were able to help me immediately on some problem areas in a game engine that I built last year. I would definitely recommend this to anyone interested in video game development.
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Reviewed in the United States on June 14, 2021

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