Black Serato Square MatteShell Glass Bathroom Vessel Sink
SKU: 23834107432

Black Serato Square MatteShell Glass Bathroom Vessel Sink

Sale price$110.61 Regular price$122.90
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Description

Black Serato Square MatteShell Glass Bathroom Vessel SinkFrom deliberate design and pristine construction comes the VIGO Black Serato MatteShell Vessel Bathroom Sink. Innovative and intense, MatteShell sinks bring the same excellence of classic solid tempered glass sinks and take them to the next level. The Black Serato is deeply opaque and has an eggshell like sheen that is rich yet subtle. Its deep ebony shade is infused into the sink itself, eliminating any risk of a chipped finish. The sink also has a

From deliberate design and pristine construction comes the VIGO Black Serato MatteShell Vessel Bathroom Sink. Innovative and intense, MatteShell sinks bring the same excellence of classic solid tempered glass sinks and take them to the next level. The Black Serato is deeply opaque and has an eggshell-like sheen that is rich yet subtle. Its deep ebony shade is infused into the sink itself, eliminating any risk of a chipped finish. The sink also has a fingerprint-free coating to prevent the appearance of marks. The distinctive, inward-pitched square shape of this sink will make any bathroom a mini art gallery. Experience the synergy of character and style all in one with the VIGO Serato MatteShell.
  • Resilient construction: VIGO's matte shell is an upgrade on the traditional tempered glass for a safe, stylish experience
  • Opaque hue: bold black color is infused into the very construction of the sink
  • Above counter sink: the VIGO vessel sink installs above the counter for easy access
  • Easy to clean: rounded corners and smooth surface are easy to clean and maintain
  • Spacious design: vessel mount installation keeps counterspace open
  • Extremely safe: sink's tempered glass construction is made to prevent dangerous breakage in the form of shards
  • Contemporary design: unique sink's finish is modern and stylish yet versatile
  • Without overflow: for use with pop-up drains without overflow
  • Optional pop-up: complementary finish pop-up drain available for separate purchase
  • Splash free: sink's deep bowl and smart dimensions prevent splashing over the sides
  • Antibacterial sink: non-porous nature of sink prevents bacteria and discoloration
  • Heavy duty glass: 1/2 in. thick glass holds strong
  • Consistent color: modern matte finish on interior and exterior of sink is consistent throughout
  • Perfect pairing: works well with any VIGO vessel mount or wall mount bathroom faucet
  • Chip-free: sink's build is specifically designed for a chip-free experience
  • Easy to install: simple single-hole installation of vessel bowl sink
  • Certified safe: cUPC certified by IAPMO and ADA compliant
  • Quality assured warranty: all VIGO bathroom sinks are protected by a limited lifetime warranty


Features
Item Weight 15
Color Family Black
Included Mounting Hardware,Sink,Standard Plumbing Connections
Product Weight (lb.) 15 lb
Color/Finish Matte Black
Material Glass
Shape Square
Returnable 180-Day
Style Classic,Coastal,Designer,Glam,Mediterranean,Mid-Century Modern,Minimalist,Modern,Transitional
Features Approved For Commercial Use,Fade Resistant,Handmade,Rust Resistant,Scratch Resistant
Sink Hole Diameter (in.) 1.75
Bathroom Sink Left to Right Length (In.) 15.375
Inner bowl side to side width (in.) 14.375
Bathroom Sink Top to Bottom Depth (in.) 5.625
Bathroom Sink Front to Back Width (In.) 15.375
Inner bowl front to back length (in.) 14.375
Certifications and Listings ADA Compliant,IAPMO Certified,IAPMO Listed
Manufacturer Warranty The product has a limited lifetime warranty.

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SKU: 23834107432

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4.1 ★★★★★
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Tinkerer
Charlottesville, US
★★★★★ 5
There's nothing else out there that's this comprehensive
Format: Hardcover
Unlike my last review, this one I'm happy to write. I'm a game engine programmer, but I don't have a long history with games, and how their engines are typically structured. Every in-house AAA engine will be different of course, and obviously you won't find books (or typically any docs at all really) on the structure of these behemoths, so the best you can hope for is something that tries to give you the high level overview of what to look for - how a tools pipeline is setup, what subsystems to expect, how they interact, etc. This book provides all of that, and so, so much more. I really can't believe how much is packed in this thing. A really nice section on OS fundamentals, extensive coverage of concurrent programming, tools, audio, physics, it's all there (in one way or another). Like most of these kinds of books, you probably don't want to try and read it front to back (although that would be awesome, who has the time for that?) Instead, I've been going to sections on an as-needed basis and picking up just the stuff I need most at that time, and it's been great. I'm at the point in my career where I'm just not buying as many books as I used to, either because they don't deliver on their promises, they only cover the basics, or they just rehash things that have already been covered extensively in other books. This book's definitely got me excited, because it provides a ton of real-world info that's hard to get anywhere else. 100% recommend to anyone new to game engine software development. UPDATE: 6 months later, and this book continues to amaze. After studying every line of code in the section on memory allocators, I've added this feature to my engine and it works great. Same with quaternions. I just keep finding myself reaching for this book! What a great resource, rock solid.
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Reviewed in the United States on August 18, 2019
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Verified Purchase
robert thompson
San Leandro, US
★★★★★ 5
Don't peek at the next page.
Format: Hardcover
Basically, best practices in game engine architecture, citing a wide array of game engines used by a wide array of top game makers. Out of a ~1150 page book: The longest chapter is ~150 pages, on Parallelism and Concurrent Programming. Rendering Engine is ~100 pages Collision and Rigid Body Dynamics is ~100 pages 3D Math for Games is ~50 pages I had hoped for treatments on quaternion camera and for entity component system, but alas, no. What I did get was still crucial. The most illuminating guidance was in Engine Support Systems (~50 pages) which talked about best Memory Management, and in Game Loop and Real-Time Simulation which talks about ideal orders of operations in a highly efficient game loop. The first 400 pages of this book are not exclusive to games. A new programmer that wants to do high performance programming can gain a lot from this before it gets into 'primarily' game topics. My strategy for getting through this whale was to never peek at the next page. I did not read (Character) Animation Systems (~100 pages) or Audio (~100 pages), as I do not need them at this time. You can certainly damage the book if you don't keep in mind its weight, or if you do that maneuver where you forcibly open it against its spine. I did that and the binding popped off the backing. It's all in one piece, and it's easier to read. It's a big tome.
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Reviewed in the United States on February 6, 2022
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Vincent Marias
Massapequa, US
★★★★★ 5
The Bible, if it was good
Format: Hardcover
I’m not kidding when I say the first 350 pages of this book are quite literally an entire computer science degree. In fact, many CS majors would learn more about some of these subjects here than in their classes. I’m incredibly impressed with the thoroughness and depth of this absolute tome, and I’ll be far more impressed if the binding is able to hold on to all 1200 pages for the whole time it takes me to read it.
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Reviewed in the United States on October 29, 2024
J
Verified Purchase
Joan Rubio
San Leandro, US
★★★★★ 5
Imprescindible
Format: Hardcover
Libro esencial para entender aspectos técnicos y completar la formación de los estudios universitarios .
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Reviewed in the United States on October 15, 2025
P
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Piotr S.
Grantham, US
★★★★★ 5
good quality
Format: Hardcover, Format: Hardcover
Content is top notch as always. My 5-stars go mainly to reflect print quality of the book. Text is nice and clear, binding is done in proper cloth spine binding as you would expect from hardcover edition. Ordered my book on Feb 5th, 2019 and received it on Feb 11th, 2019. The book feels solid not like to fall apart right away. No issues like those reported for "Real-Time Rendering, 4th Edition" or "Physically Based Rendering: From Theory to Implementation 3rd Edition" or "3D Math Primer for Graphics and Game Development, 2nd Edition". This one is a keeper, so sad some other CG books had to go beacuse of the quality "issues".
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Reviewed in the United States on February 13, 2019

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