Untold History of Japanese Game Developers: Gold (Paperback)
SKU: 10123613408

Untold History of Japanese Game Developers: Gold (Paperback)

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Untold History of Japanese Game Developers: Gold (Paperback)This book reveals more secrets about the untold history of Japanese game developers than ever before, with 36 interviewees and exclusive archive photos. Konami's secret games console, the origin of Game Arts and Quintet, unusual events at Telenet, stories on Falcom, politics behind Enix's game programming contests, a tour of the Love de Lic and WARP offices (with layout sketches). Every interviewee is asked about unreleased titles. Foreword GAMESIDE

This book reveals more secrets about the untold history of Japanese game developers than ever before, with 36 interviewees and exclusive archive photos.Konami's secret games console, the origin of Game Arts and Quintet, unusual events at Telenet, stories on Falcom, politics behind Enix's game programming contests, a tour of the Love-de-Lic and WARP offices (with layout sketches). Every interviewee is asked about unreleased titles.Foreword GAMESIDE magazine's editor-in-chief, Yusaku Yamamoto.Hitoshi YONEDA: Japanese cover artist, Falcom, Sega, Phantasy Star II coverTatsuo NOMURA: Google engineer, 8-bit Maps, working with Square-Enix, Dragon QuestKatsutoshi EGUCHI: Life of Kenji Eno, Real Sound for Saturn, Bitmap Brothers, Gods and Xenon 2, CESA and ratings, Dreamcast creation, Michael Nyman, WARPToru HIDAKA: Enix programmer, lecturer, Kouichi Nakamura, PC-88 (code, graphics, music), converting Ultima, a changing industryRoy OZAKI & Kouichi YOTSUI: Mitchell Corp, Capcom (rare photos), Pang and Bubble Buster, Strider, Cannon Dancer, Gamshara, Puzz Loop and Zuma, Polarium, Suzuki Bakuhatsu, Namco's System 10 board, Nintendo, Data East, gangstersMasaaki KUKINO: Konami and SNK (office map), unreleased games, Haunted Castle (aka: Castlevania), Asterix, Crime Fighters, Silent Scope, King of FightersSuikoden Chapter: Yoshitaka Murayama, Harry Inaba, Jeremy Blaustein, Casey Loe, Konami's unreleased games console/handheld, difficulties of localisationRyukushi07: Visual novels, eroge, doujin, Comiket, Umineko, Higurashi When They Cry, Rose Gun Days, Key, Jun MaedaKotaro UCHIKOSHI: Visual novels, Pepsiman, Memories Off, Never 7, Ever 17, Remember 11, EVE, pressures of making erotic games, 999, Virtue's Last Reward, DanganronpaZUN: Touhou shooters, PC-98 versus Windows, office sketches, Taito, Bujingai, PS2 bench-marking, Comiket, doujin, indie, beerYoshiro KIMURA: Square Soft, Romancing SaGa, Rule of Rose, Chulip, Little King's Story, Love-de-Lic (office sketches), Moon, Lack of Love, Kenichi Nishi, Grasshopper, rare artKouji YOKOTA: Telenet, Falcom, Game Arts, Quintet (rare photos), Megami Tensei on FC and MSX, ActRaiser, Illusion of Gaia, Gaiares, Lunar: EB, Valis, history of Ys III, Masaki Hashimoto & Tomoyoshi Miyazaki, Granstream SagaJun Nagashima: Falcom (office sketch), creation of Popful Mail, Ys V on SFC, Studio AlexYuzo KOSHIRO: Falcom, Sega, Quintet, Ancient, sister joining industry, doujin, The Scheme, music column, studio tour, Joe Hisaishi, origin of Sonic on 8-bit systems, Bare Knuckle 4Masamoto MORITA: Sega (layout), arcade rivalry with consoles, end of Sega hardware, Die Hard ArcadeAkira TAKIGUCHI: ASCII, AX series, Game Arts, Taito deals, MSX prototype, Apple II in Japan, PC-6001, CBM PETMasakuni MITSUHASHI: ASCII, AX series, Game Arts, Silpheed on PC-88 and MCD, cut content, Lunar: EB debuggingKohei IKEDA: Game Arts co-founder (office maps), Thexder, new model of PC-88, shift to consolesHiroshi SUZUKI: First stealth game, deal with Taito, Lupin III, computersTomonori SUGIYAMA: Vanguard, Enix, unreleased Saturn hardware, Game Arts, Falcom, Lunar: SSS and EB for MCD and Saturn, GrandiaYutaka ISOKAWA: Namco's desire to launch a console, Enix, Vanguard, Catrap, NeGconYasuhito SAITO: dB-SOFT, Data West (maps), programming 177, Macadam Soft, Bounty Arms (PS1), Layla (FC), Rayxanber, Cross BlaimTakaki KOBAYASHI & Keite ABE: dB-SOFT, Agenda, SmileBoom, Riot City, Prince of Persia, SNKKeiji INAFUNE: Mega Man, Mighty No.9, Capcom, Comcept, Akira KitamuraStephen & William ROZNER: Mega Man 1 & 3 for DOS, Capcom USA, Street Fighter on C64, Mega Man X and Street Fighter II on PCMakoto GOTO: Shubibinman 2, Don Quixote (MEGA LD).
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SKU: 10123613408

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nubbles
Bozeman, US
★★★★★ 5
Great stimulation for a 'busy' pup
Color: Blue, Color: Blue
I’ll admit I was a little skeptical since my German Shepherd is well over the recommended weight limit for this ball, but it’s been a huge hit. Even though it’s technically for smaller breeds, it has held up remarkably well so far. I’ve mostly kept it on the gentle mode, and that’s more than enough to grab her attention and keep her occupied for quite a while. The design is actually much tougher than the warnings suggest; the two halves screw together so securely that she hasn't been able to pry it open, which is impressive for a tough chewer. It’s been a great way to keep her mentally engaged indoors without worrying about the toy falling apart immediately.
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Reviewed in the United States on May 2, 2026
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customer reviewer
Cuba, US
★★★★★ 4
Recommended for Small, Mellower Dogs, not the destructive, chewy kind
Color: Blue, Color: Blue
My dog loved this ball, maybe a little too much. He attacked it like it was a wild animal and left teeth marks and tears in the outer plastic. I decided to give it to my cats instead, who initially were very intrigued by it. The buff kitty even chirped to see it. He would roll around with it as it vibrated and hopped, but after a while he wasn’t that interested. I think I can get them to play with it if I don’t use it with them every day, maybe wait a few weeks between playtimes. Perhaps it is a little too large for cats. My dog, who is less than 30 lbs., might be too big for it, or maybe just his mouth is, or maybe because he’s a Boston Terrier and he always feels like it’s his duty to destroy all toys (all my Bostons were like that). But I don’t think I will let him have it again. Maybe a toy breed or puppy might be more of the appropriate size for this ball. Or someone who isn’t as destructive. The instructions are almost unreadable because the text is so small. I couldn’t understand what I was supposed to do with the “installation process.” I did figure out how to turn it on and off by myself, however. There are four modes when it is on: gentle, normal, active, and lighting only (no vibration). As a human, it is a fun thing to watch, even if it is just for the light show.
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Reviewed in the United States on May 6, 2026
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Dfg
Louisville, US
★★★★★ 5
Good to for korgi
Dog loves it
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Reviewed in the United States on May 23, 2026
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Traveling Carpenter
Massapequa, US
★★★★★ 4
Battery so so
Each charge doesn’t last very long, but my dog likes it when it does.
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Reviewed in the United States on April 9, 2026
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Samael
Louisville, US
★★★★★ 1
SMELLS MUSTY
Opened it up for our pup on his bday and it smelled like pure mold. We had to throw it out because it was just terrible smelling and we didn't want our pup to even put it in his mouth!
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Reviewed in the United States on March 2, 2026

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